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Guerrilla Games, formerly known as Lost Boys Games, is a Dutch video game development studio based in Amsterdam, Netherlands. Founded in 2000, the company was rebranded in 2003 and acquired by Sony in 2005. It is part of PlayStation Studios and employs over 350 developers as of 2021.

Originally releasing titles for the Gameboy handheld consoles of Nintendo, Guerrilla Games eventually partnered with Sony to develop Killzone for the PlayStation 2. Despite mixed reviews, Killzone was commercially successful, and Guerrilla was acquired by Sony to work on sequels and spin-offs over the next decade. Since 2017, the company began working on a new franchise, Horizon, beginning with Horizon Zero Dawn.

Outside of its game catalogue, Guerrilla is best known as the creator of the Decima game engine, which sees usage by both the studio and external partners of PlayStation Studios such as Kojima Productions, with whom Guerrilla has close ties.

Reception to Guerrilla Games as a developer has been generally positive, with multiple publications praising the studio's technical capabilities, art direction and game engine work. Their Killzone games received mixed to positive reviews, with 2009's Killzone 2 standing as their highest-rated title as a studio. Guerrilla's work on the Horizon series was met with critical acclaim for showcasing the studio's versatility with another genre, and has been commercially successful with almost 33 million copies sold as of April 2023. Guerrilla Games' titles were nominated for and won several awards, particularly Killzone 2 and the Horizon series.

From 2012 to 2017, Guerrilla Games had a sister studio called Guerrilla Cambridge, formerly another of Sony subsidiary called Cambridge Studio. The studio was closed in 2017 during a reconstruction within Sony.

History[]

2000 - 2003: As Lost Boys Games[]

Hermen Hulst 2019

Hermen Hulst joined Guerrilla Games in 2001 to replace co-founder Martin de Ronde, and served as the studio's managing director until 2019.

Lost Boys Games was founded on January 1, 2000. The studio was the result of a merger between three studios; Orange Games (founded and owned by Arjan Brussee), Digital Infinity (founded and owned by Arnout van der Kamp), and Formula Game Development (founded and owned by Martin de Ronde). Formula was a subsidiary of Lost Boys Media, a Dutch media company owned by Michiel Mol that became the parent company of the resulting game studio.[2] De Ronde was selected as the new studio's managing director, which at the time employed 25 people but grew to over 40 by November 2002.[3] De Ronde was eventually replaced by Hermen Hulst, who was hired from an unrelated consulting firm.[4] Game designer Mathijs de Jonge joined the company around the same.[5]

In December 2001, Lost Boys merged with the Swedish company Icon Medialab; Lost Boys Games was spun-off into a separate, independent entity while Mol retained ownership over the game company.[6]

Before and after this transition, Lost Boys Games developed for Nintendo's Game Boy Color, but struggled to find publishers for their projects. The studio noted that publishers preferred to fund licensed games rather than original properties, and Lost Boys refused to alter their original designs. As a result, Lost Boys relented and moved to work-for-hire projects, producing four Game Boy Color titles between 2001 and 2002: Tiny Toon Adventures: Dizzy's Candy Quest (2001; produced by Formula), Rhino Rumble (2002), Black Belt Challenge (2002) and Invader (2002).[7] For the latter two games, Lost Boys partnered with publisher Xicat Interactive, which demanded both titles to be rebranded.[8]

In 2003, Lost Boys Games was sold to another company owned by Mol, Media Republic. Media Republic gained control over 75% of Lost Boys.[9] Gamasutra's Hasan Ali Almaci speculated that the reason for the sale was due to tax purposes.[10]

2003 - 2005: Rebranding, Killzone, Sony acquisition[]

Guerrilla Games logo 1

Guerrilla's first logo following its rebranding in July 2003. It was retired prior to the release of 2013's Killzone Shadow Fall.

In July 2003, it was announced that Lost Boys Games would be rebranded as Guerrilla Games, as a way to align the game studio under Media Republic's image. At the time, the newly-branded Guerrilla was working on two projects for Sony Computer Entertainment and Eidos Interactive.[11][12] Guerrilla's project with Eidos was formally announced in February 2004 as Shellshock: Nam '67, a military third-person shooter for PlayStation 2, Xbox and personal computers.[13] It was released later that year to mixed reception.[14]

In March 2003, Guerrilla signed an exclusivity contract with Sony to develop games for its PlayStation brand of consoles.[15] Guerrilla's project with Sony was formally announced in August 2003 as Killzone, exclusively for Sony's PlayStation 2.[16] According to Hulst, Guerrilla pitched a demo called Marines to Sony in December 1999. Sony initially rejected Marines due to plans with Marathon developer Bungie to release games on the PlayStation 2, but following Microsoft's acquisition of Bungie and the success of its 2001 title Halo: Combat Evolved, contacted Guerrilla to greenlight the project.[17]

Killzone was highly anticipated prior to its release in 2004, leading to both the press and Sony to dub it as the "Halo killer" at the time, a label which Guerrilla resented.[18] Ultimately, the game was released to generally mixed reviews,[19] but was a commercial success for Sony with over 1 million copies sold.[20]

Sony and Guerrilla announced their second collaboration, a then-untitled sequel to Killzone for the PlayStation 3, at E3 in June 2005.[21] The reveal trailer drew some controversies over whether it was running on the PlayStation 3 or was a target render, which Sony executives Jack Tretton and Phil Harrison claimed to be the former.[22][23] Guerrilla would later clarify that the trailer in question was indeed a target render.[24]

By 2005, several companies were interested in Guerrilla, including previous collaborator Eidos. In December 2005, Sony announced its intention to acquire Guerrilla from Media Republic, with Guerrilla poised to develop for Sony's PlayStation Portable and then-upcoming PlayStation 3. At the time, Guerrilla included 95 employees.[25]

2005 - 2014: Continued work on Killzone[]

EGM Magazine Killzone 2 cover

Electronic Gaming Magazine issue #231, dating August 2008 and featuring Killzone 2; Killzone 2 was a critical and commercial success for Guerrilla Games and was seen as an early killer app for the struggling PlayStation 3.

In January 2006, Guerrilla and Sony announced Killzone: Liberation, a spin-off to Killzone set to release for the PlayStation Portable.[26] It was released the same year, in October, to generally favorable reviews and stronger reception than its predecessor.[27] Liberation was the first game from Guerrilla with De Jonge as its game director, and he would go on to lead development on other Killzone titles and Guerrilla's succeeding franchise, Horizon.

After two years of silence regarding the studio's PlayStation 3 game, Guerrilla resurfaced at E3 2007 with a new demo, officially revealing it to be Killzone 2.[28] Originally slated for 2008,[29] Killzone 2 was released in February 2009 to critical acclaim.[30] It was also a commercially success, selling over 1 million copies by April of that year.[31]

In March 2010, Guerrilla confirmed a new Killzone title, Killzone 3.[32] At the GDC conference in August of that year, Guerrilla announced that it was also working on a new intellectual property.[33] Killzone 3 eventually released in February 2011, to positive reviews.[34]

In January 2012, Sony reconstructed MediEvil developer Cambridge Studio into a sister-studio for Guerrilla called Guerrilla Cambridge. As part of the rebrand, Guerrilla Cambridge would bring Guerrilla's Killzone series to Sony's PlayStation Vita.[35] The resulting title was Killzone: Mercenary. Sony would close Guerrilla Cambridge in January 2017.[36]

In February 2012, Brussee, who served as technical director, left Guerrilla to join Visceral Games. His role was filled by Michael Van Der Leeuw.[37]

Following Killzone 3, a team at Guerrilla continued to work on the next installment, while another team began working on the studio's next franchise.[38] In February 2013, Guerrilla announced Killzone Shadow Fall as a launch title for Sony's PlayStation 4; it was the first game to use Guerrilla's new engine, Decima.[39] It was released to mixed reviews,[40] but was a commercial success.[41] With the release of Killzone Shadow Fall, the remainder of Guerrilla Games joined development on the second game.[42]

2014 - current: Horizon franchise and partnerships[]

Horizon Zero Dawn concept art

Concept art for Horizon Zero Dawn (2017); the Horizon franchise has been a critical and commercial success for Guerrilla, grossed significant recognition for the studio.

For Guerrilla's next franchise, the studio had its employees suggest over 40 different pitches and concepts to the management. A pitch from the studio's art director, Jan-Bart van Beek, was the one chosen.[43][44] Game writer John Gonzalez, known for his work on 2010's Fallout: New Vegas, joined in November 2013 to help with the writing and quest design of the game.[45] By September 2014, concept art for Guerrilla's new intellectual property was leaked.[46]

At Sony's E3 conference in June 2016, Guerrilla and Sony formally announced Horizon Zero Dawn for the PlayStation 4, Guerrilla's first new IP since 2004, which was originally scheduled to launch in 2016.[47] The game was delayed to February 2017,[48] and was released to critical acclaim and was among 2017's best-received titles.[49] Horizon Zero Dawn was also a significant commercial hit for Guerrilla, selling over 2.6 million copies in its first two weeks,[50] which increased to 20 million copies by February 2022.[51] Guerrilla announced an expansion pack, The Frozen Wilds, in June 2017,[52] releasing it in November of the same year to positive reception.[53] By early 2018, Guerrilla began working on a sequel.[54]

In December 2016, it was announced that Guerrilla would partner with Hideo Kojima's Kojima Productions on Death Stranding and provide their Decima engine to the studio.[55] Death Stranding released in November 2019, with over 70 members of Guerrilla contributing to its development.[56]

On November 7, 2019, Sony Interactive Entertainment announced that studio head Hermen Hulst will be promoted to president of SIE Worldwide Studios, replacing Shuhei Yoshida and Shawn Layden. His position as Guerrilla's managing director was taken over by long-time employees producer Angie Smets, art director Jan-Bart van Beek and technical director and Decima engine overseer Michiel van der Leeuw.[57]

Guerrilla and Sony announced Horizon Forbidden West at Sony's PlayStation 5 reveal event in June 2020.[58] Initially planned for 2021, the game was eventually released in February 2022 for the PlayStation 4 and PlayStation 5,[59] to positive reviews.[60] Gonzalez left Guerrilla halfway through development of Forbidden West, in July 2020.[61]

At The Game Awards 2022, hosted in December 2022, Guerrilla and Sony announced an expansion pack for Forbidden West, Burning Shores, to launch in April 2023 as a PlayStation 5 exclusive.[62] The same event, Sony also announced Kojima's Death Stranding 2, once more using Guerrilla's Decima engine and the studio's technical support.[63] The same month, Guerrilla confirmed to be working on a multiplayer-oriented Horizon title.[64]

On April 24, 2023, Smets announced her departure from Guerilla after 20 years, after which she was promoted within Sony Interactive Entertainment to serve as head of development strategy at PlayStation Studios. The studio's managing team was updated to include production director Joel Eschler and general manager Hella Schmidt, who would join Van Beek as studio directors.[65] On Linkedin, technical director Van der Leewu announced that he would also step down from his role as co-studio director to focus entirely on development surrounding Guerrilla's technology and the Decima engine.[66]

In July 2023, Van Beek announced that Guerrilla has a pipeline of 16 "plans" for the Horizon franchise, including future installments.[67]

In February 2024, Guerrilla was named as one of several internal studios to be impacted by a significant round of layoffs at Sony Interactive Entertainment of roughly 900 employees; roughly 40 employees of Guerrilla, 10% of the studio, was let go.[68]

Studio overview[]

Company structure[]

In January 2012, Sony's Cambridge Studio was rebranded as Guerrilla Cambridge and became a sister studio to Guerrilla Games; the studio was tasked with bringing the Killzone series to the PlayStation Vita, and later to provide titles for the PlayStation VR headset. It was shut down in January 2017 as part of a reconstruction within Sony Interactive Entertainment.

By December 2022, Guerrilla Games consisted of a team working on single-player Horizon games, a team working on a multiplayer-focused Horizon title, and teams for external development with other studios.[69] As of December 2022, Guerrilla's job openings highlight four teams within the studio.

  • Central Team which operates around the Decima game engine, its tools and the Decima Editor framework.
  • A team for single-player games within the Horizon franchise, including expansion packs such as Burning Shores.
  • A team dedicated for Horizon Online Project, a multiplayer spin-off to Horizon with more stylized visuals.
  • An External Development team for collaborative works with external partners on Horizon spin-offs such as Horizon Call of the Mountain.

Technology[]

Since 2013, Guerrilla Games uses Decima, a proprietary game engine created by the studio to power its 2013 release Killzone Shadow Fall, though it was stilled unnamed at the time.[70] Since its initial usage in 2013, Guerrilla overhauled the engine to support the open world design and role-playing mechanics of Horizon Zero Dawn (2017); a process which took the studio two years to work through as they refitted the engine work from its original purpose of linear design.[71] An upgraded version of the engine was used for Horizon Forbidden West (2022).[72]

In addition to in-house development, Guerrilla shared the engine with other developers such as Until Dawn studio Supermassive Games. In 2016, Guerrilla partnered with Kojima Productions and the studio's title Death Stranding, which was powered by Decima.[73]

Design philosophy[]

Notable personnel[]

Current[]

Former[]

Relationship with other studios[]

PlayStation Studios[]

Guerrilla has been a subsidiary of PlayStation Studios since 2005.

Firesprite[]

Guerrilla and Firesprite have been sister-studios since 2021 when Sony acquired the latter. The two studios collaborated together on the Horizon spin-off, Horizon Call of the Mountain (2023), for the PlayStation VR2 headset.

London Studio[]

Guerrilla and London Studio have been sister-studios since 2005 when Sony acquired the former. London Studio provided additional support on Guerrilla titles Killzone 2 (2009), Horizon Forbidden West (2022) and its Burning Shores expansion (2023), and Horizon Call of the Mountain (2023).

Nixxes Software[]

Guerrilla and Nixxes Software have been sister-studios since 2021 when Sony acquired the latter. Prior to its acquisition, Nixxes provided additional support on Guerrilla's Killzone Shadow Fall (2013). Nixxes, known for their work on game optimization and PC ports, helped developing patches for the 2020 Windows port of Guerrilla's Horizon Zero Dawn (2017).

Santa Monica Studio[]

Guerrilla and Santa Monica Studio have been sister-studios since 2005 when Sony acquired the former. During the development of Guerilla's Horizon Zero Dawn, a combat design specialist from Santa Monica Studio transferred to Guerrilla as part of a bi-annual program between the two studios. The developer suggested to give players a spear as their main melee weapon, a pitch that was approved by the game directors.[74]

Third-party developers[]

Kojima Productions[]

Defunct[]

Guerrilla Cambridge[]

Games[]

Major titles[]

Game title Release Platform Additional notes
Killzone 2004 PlayStation 2 n / a
Killzone: Liberation 2006 PlayStation Portable n / a
Killzone 2 2009 PlayStation 3 n / a
Killzone 3 2011 PlayStation 3 n / a
Killzone Shadow Fall 2013 PlayStation 4 n / a
Horizon Zero Dawn 2017 PlayStation 4, PC n / a
Horizon Forbidden West 2022 PlayStation 4, PlayStation 5, PC n / a
Horizon Call of the Mountain 2023 PlayStation 5 (PlayStation VR2) Co-developed with Firesprite
Lego Horizon Adventures 2024 PlayStation 5, PC, Nintendo Switch Co-developed with Studio Gobo
Horizon Online Project TBA TBA n / a
Untitled Horizon sequel TBA TBA [75]

Downloadable content and expansion packs[]

Game title Release Platform Base game
Intercept 2014 PlayStation 4 Killzone Shadow Fall
The Frozen Wilds 2017 PlayStation 4, PC Horizon Zero Dawn
Burning Shores 2023 PlayStation 5, PC Horizon Forbidden West

Remasters and re-releases[]

Game title Release Platform Additional notes
Killzone HD 2009 PlayStation 3 Remaster of Killzone, co-developed with Supermassive Games
Killzone Trilogy 2012 PlayStation 3 Bundle comprised of Killzone, Killzone 2 and Killzone 3

Other projects[]

Game title Release Platform Main Developer Additional notes
Killzone: Mercenary 2013 PlayStation Vita Guerrilla Cambridge Creative direction
Until Dawn 2015 PlayStation 4 Supermassive Games Engine providing
Until Dawn: Rush of Blood 2016 PlayStation 4 (PlayStation VR) Supermassive Games Engine providing
RIGS: Mechanized Combat League 2016 PlayStation 4 (PlayStation VR) Guerrilla Cambridge Additional support
Blood & Truth 2019 PlayStation 4 (PlayStation VR) London Studio Additional support
Death Stranding 2019 PlayStation 4, PC Kojima Productions Technical support
Death Stranding: Director's Cut 2021 PlayStation 5, PC Kojima Productions Technical support
Death Stranding 2: On the Beach 2025 PlayStation 5 Kojima Productions Technical support

References[]

  1. "A First Look at Guerrilla's New Studio", published March 5, 2021.
  2. Studio Profile: Guerrilla Games, GameDeveloper. May 9, 2011.
  3. https://web.archive.org/web/20120602215641/http://issuu.com/startupmagazine/docs/startup_magazine_1
  4. https://www.nrc.nl/nieuws/2014/11/11/tien-jaar-knallen-1437728-a347806
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  6. https://www.campaignlive.co.uk/article/icon-medialab-merges-lost-boys/15404?src_site=brandrepublic
  7. Studio Profile: Guerrilla Games, GameDeveloper. May 9, 2011.
  8. http://www.nintendoworldreport.com/news/6698/lost-boys-games-find-publisher-in-xicat
  9. https://mtsprout.nl/leiderschap/management/software-is-king
  10. Studio Profile: Guerrilla Games, GameDeveloper. May 9, 2011.
  11. https://web.archive.org/web/20030802110611/http://www.gamespot.com/all/news/news_6071762.html
  12. https://www.gamespot.com/articles/eidos-signs-deal-with-guerrilla/1100-6077532/
  13. https://www.gamespot.com/articles/eidos-announces-shellshock-nam-67/1100-6089582/
  14. https://www.metacritic.com/game/playstation-2/shellshock-nam-67
  15. https://www.sony.com/content/sony/en/en_us/SCA/company-news/press-releases/sony-computer-entertainment-america-inc/2004/scee-and-guerrilla-sign-exclusive-development-and-publishing-agreement.html
  16. https://www.gamespot.com/articles/killzone-announced-for-the-ps2/1100-6072880/
  17. Studio Profile: Guerrilla Games, GameDeveloper. May 9, 2011.
  18. https://www.destructoid.com/guerrilla-dont-call-killzone-2-a-halo-killer/
  19. https://www.metacritic.com/game/playstation-2/killzone
  20. https://mtsprout.nl/leiderschap/management/hollands-glorie-killzone
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  22. https://web.archive.org/web/20181230234228/https://www.ign.com/videos/2005/05/20/killzone-2-ps3-g4tvs-e3-2005-jack-tretton-int
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  24. https://www.pushsquare.com/news/2017/12/guerrilla_finally_admits_that_killzone_2s_ps3_reveal_trailer_was_a_big_fat_fake
  25. https://www.gamedeveloper.com/pc/sony-acquires-guerrilla-games
  26. https://www.gamespot.com/articles/psp-in-the-killzone/1100-6143146/
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  29. https://www.wired.com/2008/05/sony-killzone-2/
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  31. https://kotaku.com/killzone-2-sells-1-million-worldwide-5215424
  32. https://www.ign.com/articles/2010/03/22/killzone-3-confirmed
  33. https://www.gamespot.com/articles/guerrilla-games-talks-rocky-starts-confirms-new-ip/1100-6273818/
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  44. https://venturebeat.com/games/horizon-zero-dawn-noobs-hands-on/
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  51. https://www.ign.com/articles/horizon-zero-dawn-20-million
  52. https://blog.playstation.com/2017/06/13/announcing-horizon-zero-dawn-the-frozen-wilds/
  53. https://blog.playstation.com/archive/2017/08/07/horizon-zero-dawns-the-frozen-wilds-dlc-release-date-confirmed/
  54. https://www.engadget.com/horizon-forbidden-west-guerrilla-games-developer-interview-143036984.html
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  56. https://www.videogameschronicle.com/news/more-than-70-guerrilla-developers-worked-on-death-stranding/
  57. https://www.gamesindustry.biz/guerrilla-games-hermen-hulst-is-playstations-head-of-worldwide-studios
  58. https://twitter.com/Guerrilla/status/1271191591848423428
  59. https://blog.playstation.com/2021/08/25/horizon-forbidden-west-arrives-on-february-18-2022/
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  61. https://www.pushsquare.com/news/2020/07/horizon_forbidden_west_writer_john_gonzalez_exits_guerrilla_games
  62. https://www.theverge.com/2022/12/8/23499237/horizon-forbidden-west-burning-shores-expansion-dlc-the-game-awards
  63. https://www.ign.com/articles/death-stranding-2-officially-announced
  64. https://www.gematsu.com/2022/12/horizon-online-project-in-development-featuring-new-cast-and-stylized-look
  65. https://www.gamedeveloper.com/business/guerrilla-studio-director-to-become-head-of-development-strategy-at-playstation-studios
  66. https://www.linkedin.com/feed/update/urn:li:activity:7056208910529028097/
  67. https://www.gamesradar.com/the-horizon-series-is-only-just-getting-started-as-developer-has-a-pipeline-of-16-plans/
  68. https://www.ign.com/articles/sony-announces-significant-playstation-layoffs-affecting-900-staff-london-studio-to-close
  69. https://twitter.com/LifeAtGuerrilla/status/1603752192166469634
  70. https://www.eurogamer.net/digitalfoundry-the-making-of-killzone-shadow-fall
  71. https://web.archive.org/web/20180813162418/https://gamingbolt.com/horizon-zero-dawn-is-1080p30fps-and-uses-modified-killzone-shadowfall-engine
  72. https://www.eurogamer.net/digitalfoundry-2020-horizon-forbidden-west-the-decima-engine-evolved
  73. https://web.archive.org/web/20180813164633/https://www.dualshockers.com/death-stranding-hideo-kojima-playstation-experience-trailer/
  74. https://www.vg247.com/horizon-zero-dawn-god-of-war-collaboration
  75. https://www.guerrilla-games.com/read/message-from-guerrilla-studio-management?sf177139754=1

External sites[]

Guerrilla Games
Sony Interactive Entertainment - PlayStation Studios

Related
Guerrilla Cambridge (defunct) - Firesprite - Kojima Productions

Killzone
Killzone - Killzone: Liberation - Killzone 2 - Killzone 3 - Killzone Shadow Fall


Horizon
Horizon Zero Dawn (The Frozen Wilds) - Horizon Forbidden West (Burning Shores)
Horizon Call of the Mountain - Horizon Online Project


Technology
Decima

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